I get V-Sync level input delay and the same V-Sync hitching behavior that occurs when double buffer V-Sync dips beneath monitor refresh. At first I though that maybe the game was just capping FPS internally to 60, but it ALSO is forcing the monitor to behave in this way and G-Sync simply is not working at all as far as I can tell. However, this particular game (Dark Souls 3) misbehaves like I have just never seen - I've tested this quite a bit today and what appears to be happening is that the game is forcing my monitor to behave as though it is a standard/traditional (non-G-Sync) 60 Hz monitor (it's a 144 Hz 1440p G-Sync panel). Also, the Nvidia control panel default now globally is to force the highest refresh available so that's set too. For most games, this is enough in conjunction with an FPS limit of ~3 beneath monitor refresh and G-Sync works just fine and dandy. G-Sync is ON for both Windows and Fullscreen mode in the control panel settings. Windows 10 and Nvidia Drivers are fully up to date - inline with the Blur Buster's guide my typical approach is to enable V-Sync Globally in the Nvidia Control Panel (to enable the "frametime compensation" module or what not) then I disable V-Sync in-game.
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